Friday, September 14, 2012

Diablo 3 Server Maintenance Scheduled For September 18



Diablo 3 servers are scheduled for maintenance downtime on Tuesday, September 18th. Quoting from the Battle.net forums:
We will be performing scheduled maintenance on Tuesday, September 18th. Maintenance will begin at 3:00 AM PDT and is expected to last for 8 hours. During this time, all servers and many web services will be unavailable. Thank you for your patience.
Source: Battle.net Forum



Diablo 3 Dev Journal: Patch 1.0.5 Defensive Skills Buff



A new developer's journal post has been added to the battle.net blog. The blog post explains why and how players defensive skills will be changed and what developers are doing to offset those changes to result in a defensive buff for Diablo 3's patch 1.0.5.

The basic layman's idea of what will occur is as follows:
  1. Reduce the effectiveness of select defensive skills.
  2. Reduce monster damage by more than the mitigation lost by these skills.
  3. Putting both changes together, players actually take less damage than before
The post is an interesting read. For those interested in learning all the gory details you can read the full post here.



Thursday, September 13, 2012

Diablo 3 Patch 1.0.5 New Features



A new post on the battle.net blog offers a glimpse of what is to come in Diablo 3's patch 1.0.5. Some really cool and new features of patch 1.0.5 will include defensive skill enhancements, a new infernal machine event, and a new monster power system. The details of the post are as follows:
We’ll have articles in the coming days providing all the details on the upcoming patch, but we wanted to give you a sneak peek at what major features to expect.

Defensive Skill Changes
In our eternal quest to promote build diversity; we’ll be making changes to defensive skills across the board while simultaneously reducing incoming damage. The net result is a survivability buff for players, and an increase in build options as defensive abilities become less “mandatory.”

New Event: Infernal Machine
The Infernal Machine is a device that will allow level-60 players to battle “uber” versions of some of Sanctuary’s most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required.

New System: Monster Power
Similar to the “Players 8” command in Diablo II, the Monster Power system is designed to give players more control over how challenging enemies are in each difficulty.

This and more is coming in Patch 1.0.5! Stay tuned for all the gory details.


Wednesday, September 12, 2012

Diablo 3 Server Maintenance Scheduled For September 13



Diablo 3 servers are scheduled for maintenance downtime on Thursday, September 13th. Maintenance will begin at 5:00 AM PDT until approximately 7AM.



Diablo 3 Patch 1.0.5 Character Class Changes



A lot of rumors have recently been flying back and forth over whether or not character classes will be nerfed in the upcoming Diablo 3 patch 1.0.5. Apparently word got out that someone had datamined the patch and many character classes were going to be nerfed. However, Blizzard has contacted some Diablo 3 fansites to let us know that some were too quick to jump to conclusions and that these patch changes were being taken out of context. Character classes will actually be benefiting from the changes and will get buffs not nerfs. Blizzard plans to release a blog post sometime in the near future to explain the details of these changes.



Tuesday, September 11, 2012

Diablo 3 Invisible Legendary Item Drops

 
Many players are having some difficulties in noticing legendary item drops. Due to the brown/orangish coloration of the drop, legendaries sometimes blend into Diablo 3's backgrounds and become almost invisible to players. In a recent forum post on the battle.net forums Blizzard addresses this issue:
We’re aware that some players have reported difficulties noticing Legendary item drops, and we’re working on some solutions to make them much more apparent. We do not anticipate that they will be hand-delivered by vibrantly-colored equines, however.


Monday, September 10, 2012

Diablo 3 Character Classes Wallpaper

 
Diablo 3: Barbarian Wallpaper
 


Diablo 3: Demon Hunter Wallpaper
 
 
 
Diablo 3: Monk Wallpaper
 
 
 
Diablo 3: Witch Doctor Wallpaper
 
 
 
Diablo 3: Wizard Wallpaper
 
Choose Your Resolution: 800x600 1024x768 1152x864 1280x800 1280x1024 1440x900 1600x1200 1680x1050 1920x1200



Diablo 3 Followers Getting A Strength Boost



Currently many players feel that the followers in Diablo 3 seem very weak. Aside from being somewhat useful as a crowd control meat shield, and providing some buffs for your character, there is no question that followers are definitely in need of an overhaul. The good news is that Blizzard has recently stated that they are currently looking into increasing the strength, survivabilty and usefulness of Diablo 3 followers. No word yet on if this will be a feature of the upcoming patch 1.0.5. However, in a recent post on the Battle.net forums Blizzard mentions that patch 1.0.5 will include more features than have recently been announced.



Saturday, September 8, 2012

New Diablo 3 Shrines In The Works?



Blizzard has hinted at the possibility of adding new shrine types in Diablo 3 in a recent forum post on the battle.net forums. The possibility of adding enlightened shrines in inferno mode was also mentioned. The full post is quoted below:

We actually talked about introducing additional Shrine types in the future during a meeting we had earlier today. We’re also currently discussing the possibility of adding the Enlightenment Shrine into Inferno mode since the +XP bonus would be particularly appealing to players working towards their Paragon levels.
 
 Source: Battle.net Forum



Diablo 3 Server Maintenance Scheduled For September 11

 
 
Update: Todays scheduled maintenance was apparently canceled.



Diablo 3 servers are scheduled for maintenance downtime on Tuesday, September 11th. Quoting from the Battle.net forums:

We will be performing scheduled maintenance on Tuesday, September 11th. Maintenance will begin at 3:00 AM PDT and is expected to last for 8 hours. During this time, all servers and many web services will be unavailable. Thank you for your patience.
 
 Source: Battle.net Forum



Friday, September 7, 2012

Diablo 3 Patch 1.0.5 Crowd Control Changes



Some new changes to crowd control skills in Diablo 3 are being planned and will be featured in the upcoming release of patch 1.0.5. The development team has decided on creating some new rules to improve the diminishing returns of crowd control skills in the higher difficulty levels of the game.

The details of the current planned changes to crowd control skills are as follows:

How It Works:
  • Monsters have a "CC resistance" that is stored on a per-monster basis.
  • The CC resistance starts at 0%.  For every 1 second CC that is applied to the monster, the monster receives 10% CC resistance.
  • Monsters lose 10% of their CC resistance every second that they are not CC’d.
  • Elite monster CC resistance is capped at the current reduction values already active for Elites. 
  • In other words, CC resistance on most Elite monsters is capped to:
    • 35% in Normal
    • 50% in Nightmare
    • 65% in Hell
    • 65% in Inferno

What This Means For the Player:
  • From a high level, diminishing returns are applied on consecutive stuns to reduce their effectiveness.
  • You will never get an "Immune" message due to diminishing returns.
  • Diminishing returns on Elite monsters cap out at the same values that are currently applied to Elite reductions.
    • As previous mentioned, this means that near-infinite CC strategies will still work.  We're okay with these strategies remaining viable, as we love how powerful it makes players feel. (That said, we will continue to keep an eye on these strategies and may make some changes in the future if we feel it will be better for the health of the game.)
  • If two players are in a co-op game, the order in which they apply their stuns doesn't generally matter, so you shouldn't feel totally "screwed over" by the other person applying their stun before yours.
  • A character using only the occasional CC every 10-15 seconds will always get the full duration in all difficulty levels.

Source: Battle.net Blog